One aspect of the current conversation around VR that I am particularly passionate about is that it requires a different approach to core design elements. And the difference isn’t necessarily only in the technical aspects. The way you think of your environment, and conceptualize of how you want to bring a viewer in, and help them accomplish things in your space and solve problems in 3D worlds completely changes the game. It’s an entirely new way of thinking about how to build an experience and what is truly possible.
A great read here from Backchannel on How to Design For Virtual Reality